A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time for an update!

Since my last post, I have gone through the process of sculpting and 'detailing' the other two concepts for the characters and we are ready to move into the 2D space!

These are the meshes I'm going to use for the render (using the comic material):

As you can see, the actual objects and not incredibly detailed and the surfaces are not really that posted... But, they work great for the intended use which is a render using the Comic Material in ZBrush.

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