A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

To kick start this project we are going to start with the ideation process and generate some ideas for the character. The idea of the project is to create a full-body character that can be rigged using CC4 AccuRig capabilities and test the integration with ZBrush with a bit more depth than what we did with the Tadpoler project (last month).

In this post, I'm going to concentrate mainly on the iteration and thumbnailing process with some cool tips to get you a head start when you sit down to sketch a new concept ;)

Remember that we are also running an art challenge in the Discord server until December 17th, 2022 (AEST) and there will be 3 winners of a full Character Creator 4 license ;)

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