A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Alright, here is the rest of the blocking in ZBrush for this 'knight creature' character. I followed similar techniques from what I covered in the previous quick tutorial on setting up the base. Once you have a simple topology for the body or any other primary volume, it's rather easy to duplicate parts or extract polygons from that clean mesh to build new separate assets.

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