A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

This is going to be a quick update on the process I'm using for the scanning of various objects.

Based on the different workflows I have been testing, I've narrowed them down to two types based on the 'speed' and 'quality' you can achieve with them. Both methods would be just perfect for the production of 3D assets from photos and to be used in concept art.

Below is an example of both methods:

  1. Relatively quick and higher resolution (about 20 or 25 min)

2. Very fast, low res but very decent results (about 5 min)

Let's take a look...

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