A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

The insect head is coming along nicely and after the detailing pass that I'll cover in this post, we are ready to move into texture (probably PolyPaint) and then render!

Here is what the detail pass looks like:

Here is a closeup:

I'm also sharing the resources I used for detailing in this post, let's get to it...

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