King Apis wrap up

DynaMesh to Subdivision and pose

Alright guys, I did a compilation of some videos into a time-lapse to show you a bit of the process of refining volumes, ZRemeshing and projecting details as well as posing the creature.

Most process in the video is quite boring to watch, so time-lapse is ideal. The more 'technical' process would be the ZRemeshing and projecting so here is a quick summary of the steps you'll see in the video:

1. Clone subtool (this is just to keep things organised)

2. Duplicate the cloned subtool so you end up with a new tool that has 2 subtools