Lighting and volumetrics

Alright, we are getting close to finalising the September project... it has been a weird one but it has been an excellent way of testing things. In today's update, I will cover the sculpting and texturing of the 'anatomy blob' which is the centrepiece of the composition. I'll also show you a breakdown of the lighting and other tricks I used to set up the render:

Keep in mind that the image above is just a screenshot of the Blender viewport so I still need to render it in high res and go through the compositing and colour correction.