A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time for another update on the Orc project!

In this post, I'll cover the workflow I used to add high-frequency details to the face of the orc with custom skin brushes and how I tweaked the FiberMesh to create thick hair.  I also produced the UVs for all the low-res meshes so this is where I am at the moment:

I've also set up the project in Substance 3D Painter so the next update will be all about texturing ;) - Here is a closeup:

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