In this post, I'll cover the workflow I used to add high-frequency details to the face of the orc with custom skin brushes and how I tweaked the FiberMesh to create thick hair. I also produced the UVs for all the low-res meshes so this is where I am at the moment:
I've also set up the project in Substance 3D Painter so the next update will be all about texturing ;) - Here is a closeup:
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