Orc face details and Hair

Time for another update on the Orc project!

In this post, I'll cover the workflow I used to add high-frequency details to the face of the orc with custom skin brushes and how I tweaked the FiberMesh to create thick hair.  I also produced the UVs for all the low-res meshes so this is where I am at the moment:

I've also set up the project in Substance 3D Painter so the next update will be all about texturing ;) - Here is a closeup: