A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Building your own library of assets is not only a smart thing to do to speed up future projects, but it is in my opinion, one of the best ways to learn and/or discover new ways of using a tool/software.

In this workshop, I cover the process of creating your own PBR-ready materials from photos/textures using Adobe 3D Sampler. I also cover a bit of the texturing workflow to 'mix' materials in 3D Painter and a very quick render in 3D Stager.

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