A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time to wrap up September's project!

This has been an interesting project and a great way to test various workflows. I'm personally getting more and more comfortable with Blender rendering and shading so that is exciting!

After a few tweaks, colour correction and subtle paint over, this is what I end up with as my final concept:

This might be a bit graphic or 'gruesome' for some people but I think is relatively well balanced so you can still look at it and not be shocked... at least that was the idea haha

The difference between the original raw render and the final concept is not that big so in this post, I'm going to give you a quick breakdown of the final tweaks in the composition and you can also grab the final PSD file with all the layers.

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