A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

I took the assets I shared in the previous post and started the detailing process of our sci-fi scanner. I've said this multiple times... but if you take the time to prepare and plan the project a bit, even if it is a rough prototype like the one I shared earlier this month, the actual production is really quick and fun!

From the very brought sketch, I did while planning this asset, I was able to get an idea of what parts I had to manually model (like the base mesh I shared already), and which parts can be simple IMM details and/or booleans.

Here is a quick timelapse of using the brushes I shared before on the super simple and clean base mesh of the sci-fi scanner thing:

Here is a breakdown of how I approached the refinement and placement of details:

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