A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time for an update on the space creature project! I've got the baking and texture ready. here is where we left off from the last post... we've got the retopology and sculpted details ready and now we are moving into the textures:

In this update, I'm going to cover the process of planning for baking the high-res into the low-res and texturing using Substance 3D Painter.

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