A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time to have some fun with the materials, textures and rendering of the speed racer concept! - This project has taken a while to get to this stage, but I think is a great example to show the importance of planning. Most of the effort is in the building of the resources and design iterations but once you have everything ready, the process of putting it all together is very satisfying!

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In this post, I'm going to break down all the additional processes that went into creating the final mesh of the speed racer and show you the extra parts I build for the polished version.

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