A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time for another juicy update... this time I'm going to cover the setup and textures in 3D Painter from the meshes I had in ZBrush. Here is how things are looking:

The image above is just a quick screenshot from 3D Painter viewport.

So let's start with the first step which is to create UVs for everything. As a quick recap,  this is what I had in ZBrush:

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