A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Alright, so I have brought the additional props to a similar level of 'polish' as the body of the character and we have everything set up and ready to start with the texturing in Substance 3D Painter (focusing on the skin texture).

In this update, I'm going to cover what are the additional changes and the workflow I follow to get to this state (clean topology and UVs):

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