Weird Anatomy forms and textures

Since the last update on this weird anatomy project, I focused mainly on the secondary forms and refinement of the transitions so that it truly feels like a bunch of bodies blending but still having some bone structure underneath. I also moved into the texturing to setup a reusable Smart Materials as my base:

So in this update, I will cover some sculpting tips for adding volumes while keeping things nice and smooth (avoiding the bumpy surface) and the texture layer setup.