A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time to properly kick off the new year with a brand new project!

I tend to start a new year with either a bit of learning or practicing so I thought I could kill two birds with one stone and apply that idea to our next project.

I'm going to go for a creepy sculpture on a plinth and I'm hoping this could be good for a weirdly distorted anatomy practice and to perhaps dive deeper into 3D Modeler's new tools! Here is where I'm at:

So in this post, I'm going to cover everything up to this point (image above) and give you some tricks I found useful to set up my weird 'anatomy blob' and how I approach the sculpting. Let's get to it!

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