A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

A bit of a late start for this month's project but it is going to be lots of fun. I decided to start the sketching process and design directly in ZBrush and hopefully to demystify the apparent gap that there is between what's considered 'organic' sculpting vs 'Hard-Surface' modelling.

I recorded a time-laps of the 3d sketching process and after a quick ZBrush session here is what I came up with as a starting point (keeps scrolling for the video):

Join us today and get the exclusive monthly content!

Sign up now to get access to the full library of posts and all the good stuff from upcoming monthly projects.

Sign up now Already have an account? Sign in
You’ve successfully subscribed to 3DSnippets
Welcome back! You’ve successfully signed in.
Great! You’ve successfully signed up.
Your link has expired
Success! Check your email for magic link to sign-in.