A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time to start a new project!

This time I'm going to take another cool suggestion from the last round of feedback and I'm going to sculpt a high-res character head based on the actor Tim Blake Nelson.

In this post, I'll cover the setup and some cool techniques for 'likeness'.

NOTE: Although I'll cover some techniques for creating the likeness, I tend to get really bored doing 'perfect copies' of anything haha (and I'm not the best at likeness anyway) so I'm only going to use the actor images as references to develop and potentially stylised my character.

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