A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Hey guys, I've been pretty busy the last few days but I'm getting back into this month's project which is something I really wanted to do.

The live workshop was more about the texturing process with a simple workflow that we can use to bring realism and details things in 3D, especially if you want to further refine the meshes I shared a few days ago.

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