Tweaking the generic base mesh
Here is a quick timelapse on tweaking the base mesh I shared before and making it into the more 'bulky' mesh that suits the concept.
Join us today and get the exclusive monthly content!
Sign up now to get access to the full library of posts and all the good stuff from upcoming monthly projects.
Sign up now
Already have an account? Sign in
You’ve successfully subscribed to 3DSnippets
Welcome back! You’ve successfully signed in.
Great! You’ve successfully signed up.
Your link has expired
Success! Check your email for magic link to sign-in.