A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Continuing with the testing of the hair geometry nodes in Blender, I've set up a new project with a new character to explore a variety of settings and have control over the placement of the hair:

Unlike the previous testing project from a few days ago, this character's fur has been created entirely in Blender without any guides from ZBrush FiberMesh. In this post, I'm going to show you what I found to be the simplest and most effective way to set up hair for a new character like the one above.  

Bring a cup of coffee or tea... this one is a long post, let's get started...

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