During this month's live workshop I cover a simple but really powerful process to create PBR materials from images using Adobe 3D Sampler. We used the default meshes to pre-visualise the materials but I also shared the character's shield as an FBX to use it as a testing object.
When developing new materials I like to test them out directly on the model that I'm building the materials for, so I went back to ZBrush to polish the rest of the character to the same level of details as I had the 'shield'.
This is the final low-res and high-res mesh in ZBrush that I used for baking the maps inside Substance 3D painter for texturing.
Join us today and get the exclusive monthly content!
Sign up now to get access to the full library of posts and all the good stuff from upcoming monthly projects.