A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

Time for an update with some more progress on the Orc creature!

In this post, I will cover some simple but effective techniques to detail meshes in ZBrush. I've also created some custom resources to make a hammered metal and damaged leather effect.

The topology is ready too so we are progressing well with this month's project. After this update, I'm going to focus on the details for the face and get the baking process going ;)

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